Two players. One way out. And neither of you is getting anywhere alone.
Trapped Together is a cooperative puzzle-platformer built around one simple rule: you need each other. Work together to overcome obstacles, solve puzzles, and navigate environments designed to test your coordination, communication, and patience.
Push, pull, swing, launch, and help each other through challenges where both players have an important role to play. Sometimes the solution is obvious. Actually pulling it off together is another story.
Every obstacle is built around cooperation, whether you're carefully coordinating a puzzle or desperately trying to recover after everything goes wrong.
Grab a friend, communicate, and find your way forward.
You got trapped together. You’ll have to escape together.
A storm has swept through, the shelves are empty, and everything is out of place.
Shelfbound is a relaxing organization game where you restore order one item at a time. Explore cozy environments, gather scattered objects, and figure out where everything belongs as you slowly bring each space back to life.
There are no ticking clocks and no pressure to rush. Organize at your own pace, experiment with different placements, and enjoy the satisfaction of watching a chaotic room gradually become neat again.
From the warm shelves of The Tavern to the rooms of The Mansion, each level brings a new space to sort, organize, and complete.
Pick it up. Find its place. Put everything back where it belongs.
A small team crafting co-op adventures, inventive puzzles and memorable shared moments.
01.
Joe
Designer who turns messy “what if” energy into a clear, colorful co-op vision, backed by real-world business grit and a borderline unhealthy love for puzzles.
Developer at Tiny Brain Studios. I build the systems that make games feel alive. Mostly self-taught (later backed by formal education), I love crafting in-house tech and gameplay foundations players don’t always see… but definitely feel when everything clicks.
For business inquiries only. Content creators can request review keys via the dedicated email below.
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Business inquiries
Partnerships, press, publishing, licensing, distribution, events, and other professional requests.
Please include your company name and a short summary.
Email
We may not respond to general gameplay questions via this address.
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Content creators (review keys)
Request review keys here. Add your channel links, platform (Steam), and the planned content date.
Keys email
This inbox is for keys only, not for general business proposals.
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Studio details
Studio
T.B. Studios
Location
Roosendaal, The Netherlands Currently based here
KVK
99516845
VAT / BTW
NL869022957B01
Legal details are provided for invoicing and business verification.
FAQ
Frequently Asked Questions
A few answers about Tiny Brain Studios, our games, and what we're working on.
What is Tiny Brain Studios?
Tiny Brain Studios is an independent game studio focused on creating fun, memorable, and sometimes slightly unusual games.
We work on both larger projects and smaller experimental releases through the TBS Workshop.
What kind of games do you make?
We don't want to limit Tiny Brain Studios to one specific genre.
Our projects can range from relaxing single-player experiences to cooperative puzzle games and smaller experimental ideas.
What matters most to us is that the core idea is fun and gives the project its own identity.
What is the TBS Workshop?
The TBS Workshop is our initiative for smaller and more focused projects.
It gives us room to experiment with new ideas, mechanics, and genres without every concept needing to become a large multi-year production.
Shelfbound was the first game released as part of the TBS Workshop.
Are you still working on larger games?
Yes. The TBS Workshop exists alongside our larger projects, not instead of them.
Smaller Workshop games allow us to experiment and release new ideas while longer-term projects continue development behind the scenes.
Where can I play your games?
Our current releases are primarily focused on PC through Steam.
Platform availability may differ between projects, and additional platforms may be considered for future games.
Check the page for each game for its current platforms and availability.
Where can I follow development?
Major news, releases, and development updates are posted through Tiny Brain Studios and our community channels.
Some development is also shown live through TiberTheDeveloper, giving you a look at experiments, features, mistakes, and the process behind creating our games.
Who is TiberTheDeveloper?
TiberTheDeveloper is the streaming and creator identity of Ricky from Tiny Brain Studios.
Streams include game development, gaming, collaborations, and occasional behind-the-scenes looks at what we're building.
Do you show everything you're working on?
No. While we enjoy sharing parts of development, some projects and features stay behind the scenes until we're ready to reveal them.
That means you may see work in progress through streams and updates, while other projects remain secret for a little longer.
Will Tiny Brain Studios attend events and conventions?
That's the plan. Anime Con 2027 is currently an important focus for the studio, and we're working towards bringing Tiny Brain Studios and our games directly to players there.
More information about what we'll be showing will be announced closer to the event.
Can I create videos or stream your games?
In general, yes. We love seeing people play, stream, and create content around our games.
If a specific project has additional restrictions or requirements, we'll make those clear on its game page or accompanying information.
How can I keep up with Tiny Brain Studios?
Keep an eye on our website for studio news, game announcements, releases, and development updates.
You can also join our Discord community and follow TiberTheDeveloper to see more of what happens behind the scenes.
I still have questions. How can I contact you?
You can reach us through our public email
,
or join our Discord community:
discord.gg/RsSXJfq2
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